SPARC64: Fix quad-float multiply emulation.
Something is wrong with the 3-multiply (vs. 4-multiply) optimized version of _FP_MUL_MEAT_2_*(), so just use the slower version which actually computes correct values. Noticed by Rene Rebe Signed-off-by: David S. Miller <davem@davemloft.net> Signed-off-by: Adrian Bunk <bunk@stusta.de>
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Adrian Bunk
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9169b8b2bb
commit
d2b61ec602
@@ -34,7 +34,7 @@
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#define _FP_MUL_MEAT_D(R,X,Y) \
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_FP_MUL_MEAT_1_wide(_FP_WFRACBITS_D,R,X,Y,umul_ppmm)
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#define _FP_MUL_MEAT_Q(R,X,Y) \
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_FP_MUL_MEAT_2_wide_3mul(_FP_WFRACBITS_Q,R,X,Y,umul_ppmm)
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_FP_MUL_MEAT_2_wide(_FP_WFRACBITS_Q,R,X,Y,umul_ppmm)
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#define _FP_DIV_MEAT_S(R,X,Y) _FP_DIV_MEAT_1_imm(S,R,X,Y,_FP_DIV_HELP_imm)
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#define _FP_DIV_MEAT_D(R,X,Y) _FP_DIV_MEAT_1_udiv_norm(D,R,X,Y)
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