This provides the specific code for Poulsbo, some of which is also used for the later chipsets. We support the GTT, the 2D engine (for console), and the display setup/management. We do not support 3D or the video overlays. In theory enough public info is available to do the video overlay work but that represents a large task. Framebuffer X will run nicely with this but do *NOT* use the VESA X server at the same time as KMS. With a Dell mini 10 things like Xfce4 are nice and usable even when compositing as the CPU has a good path to the memory. Signed-off-by: Alan Cox <alan@linux.intel.com> Signed-off-by: Dave Airlie <airlied@redhat.com> |
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| drm | ||
| stub | ||
| vga | ||
| Makefile | ||