When waking up the platform by pressing a specific key, sending a release on that key makes it impossible to react on the event in user-space. This is fixed by moving the input_reset_device() call to resume instead. [dmitry.torokhov@gmail.com: make sure we still restore LED/sound state after resume, handle hibernation properly] Signed-off-by: Aleksej Makarov <aleksej.makarov@sonymobile.com> Signed-off-by: Oskar Andero <oskar.andero@sonymobile.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> |
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| .. | ||
| gameport | ||
| joystick | ||
| keyboard | ||
| misc | ||
| mouse | ||
| serio | ||
| tablet | ||
| touchscreen | ||
| apm-power.c | ||
| evbug.c | ||
| evdev.c | ||
| ff-core.c | ||
| ff-memless.c | ||
| input-compat.c | ||
| input-compat.h | ||
| input-mt.c | ||
| input-polldev.c | ||
| input.c | ||
| joydev.c | ||
| Kconfig | ||
| Makefile | ||
| matrix-keymap.c | ||
| mousedev.c | ||
| sparse-keymap.c | ||