nfs: move more to Documentation/filesystems/nfs
Oops: I missed two files in the first commit that created this directory. Signed-off-by: J. Bruce Fields <bfields@citi.umich.edu>
This commit is contained in:
@@ -2,6 +2,8 @@
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- this file (nfs-related documentation).
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Exporting
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- explanation of how to make filesystems exportable.
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knfsd-stats.txt
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- statistics which the NFS server makes available to user space.
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nfs.txt
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- nfs client, and DNS resolution for fs_locations.
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nfs41-server.txt
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@@ -10,3 +12,5 @@ nfs-rdma.txt
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- how to install and setup the Linux NFS/RDMA client and server software
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nfsroot.txt
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- short guide on setting up a diskless box with NFS root filesystem.
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rpc-cache.txt
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- introduction to the caching mechanisms in the sunrpc layer.
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@@ -0,0 +1,159 @@
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Kernel NFS Server Statistics
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============================
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This document describes the format and semantics of the statistics
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which the kernel NFS server makes available to userspace. These
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statistics are available in several text form pseudo files, each of
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which is described separately below.
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In most cases you don't need to know these formats, as the nfsstat(8)
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program from the nfs-utils distribution provides a helpful command-line
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interface for extracting and printing them.
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All the files described here are formatted as a sequence of text lines,
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separated by newline '\n' characters. Lines beginning with a hash
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'#' character are comments intended for humans and should be ignored
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by parsing routines. All other lines contain a sequence of fields
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separated by whitespace.
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/proc/fs/nfsd/pool_stats
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------------------------
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This file is available in kernels from 2.6.30 onwards, if the
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/proc/fs/nfsd filesystem is mounted (it almost always should be).
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The first line is a comment which describes the fields present in
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all the other lines. The other lines present the following data as
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a sequence of unsigned decimal numeric fields. One line is shown
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for each NFS thread pool.
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All counters are 64 bits wide and wrap naturally. There is no way
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to zero these counters, instead applications should do their own
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rate conversion.
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pool
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The id number of the NFS thread pool to which this line applies.
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This number does not change.
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Thread pool ids are a contiguous set of small integers starting
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at zero. The maximum value depends on the thread pool mode, but
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currently cannot be larger than the number of CPUs in the system.
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Note that in the default case there will be a single thread pool
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which contains all the nfsd threads and all the CPUs in the system,
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and thus this file will have a single line with a pool id of "0".
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packets-arrived
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Counts how many NFS packets have arrived. More precisely, this
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is the number of times that the network stack has notified the
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sunrpc server layer that new data may be available on a transport
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(e.g. an NFS or UDP socket or an NFS/RDMA endpoint).
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Depending on the NFS workload patterns and various network stack
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effects (such as Large Receive Offload) which can combine packets
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on the wire, this may be either more or less than the number
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of NFS calls received (which statistic is available elsewhere).
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However this is a more accurate and less workload-dependent measure
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of how much CPU load is being placed on the sunrpc server layer
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due to NFS network traffic.
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sockets-enqueued
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Counts how many times an NFS transport is enqueued to wait for
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an nfsd thread to service it, i.e. no nfsd thread was considered
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available.
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The circumstance this statistic tracks indicates that there was NFS
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network-facing work to be done but it couldn't be done immediately,
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thus introducing a small delay in servicing NFS calls. The ideal
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rate of change for this counter is zero; significantly non-zero
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values may indicate a performance limitation.
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This can happen either because there are too few nfsd threads in the
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thread pool for the NFS workload (the workload is thread-limited),
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or because the NFS workload needs more CPU time than is available in
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the thread pool (the workload is CPU-limited). In the former case,
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configuring more nfsd threads will probably improve the performance
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of the NFS workload. In the latter case, the sunrpc server layer is
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already choosing not to wake idle nfsd threads because there are too
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many nfsd threads which want to run but cannot, so configuring more
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nfsd threads will make no difference whatsoever. The overloads-avoided
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statistic (see below) can be used to distinguish these cases.
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threads-woken
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Counts how many times an idle nfsd thread is woken to try to
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receive some data from an NFS transport.
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This statistic tracks the circumstance where incoming
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network-facing NFS work is being handled quickly, which is a good
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thing. The ideal rate of change for this counter will be close
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to but less than the rate of change of the packets-arrived counter.
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overloads-avoided
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Counts how many times the sunrpc server layer chose not to wake an
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nfsd thread, despite the presence of idle nfsd threads, because
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too many nfsd threads had been recently woken but could not get
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enough CPU time to actually run.
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This statistic counts a circumstance where the sunrpc layer
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heuristically avoids overloading the CPU scheduler with too many
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runnable nfsd threads. The ideal rate of change for this counter
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is zero. Significant non-zero values indicate that the workload
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is CPU limited. Usually this is associated with heavy CPU usage
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on all the CPUs in the nfsd thread pool.
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If a sustained large overloads-avoided rate is detected on a pool,
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the top(1) utility should be used to check for the following
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pattern of CPU usage on all the CPUs associated with the given
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nfsd thread pool.
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- %us ~= 0 (as you're *NOT* running applications on your NFS server)
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- %wa ~= 0
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- %id ~= 0
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- %sy + %hi + %si ~= 100
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If this pattern is seen, configuring more nfsd threads will *not*
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improve the performance of the workload. If this patten is not
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seen, then something more subtle is wrong.
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threads-timedout
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Counts how many times an nfsd thread triggered an idle timeout,
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i.e. was not woken to handle any incoming network packets for
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some time.
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This statistic counts a circumstance where there are more nfsd
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threads configured than can be used by the NFS workload. This is
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a clue that the number of nfsd threads can be reduced without
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affecting performance. Unfortunately, it's only a clue and not
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a strong indication, for a couple of reasons:
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- Currently the rate at which the counter is incremented is quite
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slow; the idle timeout is 60 minutes. Unless the NFS workload
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remains constant for hours at a time, this counter is unlikely
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to be providing information that is still useful.
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- It is usually a wise policy to provide some slack,
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i.e. configure a few more nfsds than are currently needed,
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to allow for future spikes in load.
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Note that incoming packets on NFS transports will be dealt with in
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one of three ways. An nfsd thread can be woken (threads-woken counts
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this case), or the transport can be enqueued for later attention
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(sockets-enqueued counts this case), or the packet can be temporarily
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deferred because the transport is currently being used by an nfsd
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thread. This last case is not very interesting and is not explicitly
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counted, but can be inferred from the other counters thus:
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packets-deferred = packets-arrived - ( sockets-enqueued + threads-woken )
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More
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----
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Descriptions of the other statistics file should go here.
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Greg Banks <gnb@sgi.com>
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26 Mar 2009
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@@ -0,0 +1,202 @@
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This document gives a brief introduction to the caching
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mechanisms in the sunrpc layer that is used, in particular,
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for NFS authentication.
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CACHES
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======
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The caching replaces the old exports table and allows for
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a wide variety of values to be caches.
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There are a number of caches that are similar in structure though
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quite possibly very different in content and use. There is a corpus
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of common code for managing these caches.
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Examples of caches that are likely to be needed are:
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- mapping from IP address to client name
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- mapping from client name and filesystem to export options
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- mapping from UID to list of GIDs, to work around NFS's limitation
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of 16 gids.
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- mappings between local UID/GID and remote UID/GID for sites that
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do not have uniform uid assignment
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- mapping from network identify to public key for crypto authentication.
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The common code handles such things as:
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- general cache lookup with correct locking
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- supporting 'NEGATIVE' as well as positive entries
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- allowing an EXPIRED time on cache items, and removing
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items after they expire, and are no longer in-use.
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- making requests to user-space to fill in cache entries
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- allowing user-space to directly set entries in the cache
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- delaying RPC requests that depend on as-yet incomplete
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cache entries, and replaying those requests when the cache entry
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is complete.
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- clean out old entries as they expire.
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Creating a Cache
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----------------
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1/ A cache needs a datum to store. This is in the form of a
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structure definition that must contain a
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struct cache_head
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as an element, usually the first.
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It will also contain a key and some content.
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Each cache element is reference counted and contains
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expiry and update times for use in cache management.
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2/ A cache needs a "cache_detail" structure that
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describes the cache. This stores the hash table, some
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parameters for cache management, and some operations detailing how
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to work with particular cache items.
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The operations requires are:
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struct cache_head *alloc(void)
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This simply allocates appropriate memory and returns
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a pointer to the cache_detail embedded within the
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structure
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void cache_put(struct kref *)
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This is called when the last reference to an item is
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dropped. The pointer passed is to the 'ref' field
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in the cache_head. cache_put should release any
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references create by 'cache_init' and, if CACHE_VALID
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is set, any references created by cache_update.
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It should then release the memory allocated by
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'alloc'.
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int match(struct cache_head *orig, struct cache_head *new)
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test if the keys in the two structures match. Return
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1 if they do, 0 if they don't.
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void init(struct cache_head *orig, struct cache_head *new)
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Set the 'key' fields in 'new' from 'orig'. This may
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include taking references to shared objects.
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void update(struct cache_head *orig, struct cache_head *new)
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Set the 'content' fileds in 'new' from 'orig'.
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int cache_show(struct seq_file *m, struct cache_detail *cd,
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struct cache_head *h)
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Optional. Used to provide a /proc file that lists the
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contents of a cache. This should show one item,
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usually on just one line.
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int cache_request(struct cache_detail *cd, struct cache_head *h,
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char **bpp, int *blen)
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Format a request to be send to user-space for an item
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to be instantiated. *bpp is a buffer of size *blen.
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bpp should be moved forward over the encoded message,
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and *blen should be reduced to show how much free
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space remains. Return 0 on success or <0 if not
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enough room or other problem.
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int cache_parse(struct cache_detail *cd, char *buf, int len)
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A message from user space has arrived to fill out a
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cache entry. It is in 'buf' of length 'len'.
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cache_parse should parse this, find the item in the
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cache with sunrpc_cache_lookup, and update the item
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with sunrpc_cache_update.
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3/ A cache needs to be registered using cache_register(). This
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includes it on a list of caches that will be regularly
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cleaned to discard old data.
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Using a cache
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-------------
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To find a value in a cache, call sunrpc_cache_lookup passing a pointer
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to the cache_head in a sample item with the 'key' fields filled in.
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This will be passed to ->match to identify the target entry. If no
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entry is found, a new entry will be create, added to the cache, and
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marked as not containing valid data.
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The item returned is typically passed to cache_check which will check
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if the data is valid, and may initiate an up-call to get fresh data.
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cache_check will return -ENOENT in the entry is negative or if an up
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call is needed but not possible, -EAGAIN if an upcall is pending,
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or 0 if the data is valid;
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cache_check can be passed a "struct cache_req *". This structure is
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typically embedded in the actual request and can be used to create a
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deferred copy of the request (struct cache_deferred_req). This is
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done when the found cache item is not uptodate, but the is reason to
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believe that userspace might provide information soon. When the cache
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item does become valid, the deferred copy of the request will be
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revisited (->revisit). It is expected that this method will
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reschedule the request for processing.
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The value returned by sunrpc_cache_lookup can also be passed to
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sunrpc_cache_update to set the content for the item. A second item is
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passed which should hold the content. If the item found by _lookup
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has valid data, then it is discarded and a new item is created. This
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saves any user of an item from worrying about content changing while
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it is being inspected. If the item found by _lookup does not contain
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valid data, then the content is copied across and CACHE_VALID is set.
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Populating a cache
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------------------
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Each cache has a name, and when the cache is registered, a directory
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with that name is created in /proc/net/rpc
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This directory contains a file called 'channel' which is a channel
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for communicating between kernel and user for populating the cache.
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This directory may later contain other files of interacting
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with the cache.
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The 'channel' works a bit like a datagram socket. Each 'write' is
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passed as a whole to the cache for parsing and interpretation.
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Each cache can treat the write requests differently, but it is
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expected that a message written will contain:
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- a key
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- an expiry time
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- a content.
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with the intention that an item in the cache with the give key
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should be create or updated to have the given content, and the
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expiry time should be set on that item.
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Reading from a channel is a bit more interesting. When a cache
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lookup fails, or when it succeeds but finds an entry that may soon
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expire, a request is lodged for that cache item to be updated by
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user-space. These requests appear in the channel file.
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Successive reads will return successive requests.
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If there are no more requests to return, read will return EOF, but a
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select or poll for read will block waiting for another request to be
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added.
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Thus a user-space helper is likely to:
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open the channel.
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select for readable
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read a request
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write a response
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loop.
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If it dies and needs to be restarted, any requests that have not been
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answered will still appear in the file and will be read by the new
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instance of the helper.
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Each cache should define a "cache_parse" method which takes a message
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written from user-space and processes it. It should return an error
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(which propagates back to the write syscall) or 0.
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Each cache should also define a "cache_request" method which
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takes a cache item and encodes a request into the buffer
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provided.
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Note: If a cache has no active readers on the channel, and has had not
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active readers for more than 60 seconds, further requests will not be
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added to the channel but instead all lookups that do not find a valid
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entry will fail. This is partly for backward compatibility: The
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previous nfs exports table was deemed to be authoritative and a
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failed lookup meant a definite 'no'.
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request/response format
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-----------------------
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While each cache is free to use it's own format for requests
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and responses over channel, the following is recommended as
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appropriate and support routines are available to help:
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Each request or response record should be printable ASCII
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with precisely one newline character which should be at the end.
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Fields within the record should be separated by spaces, normally one.
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If spaces, newlines, or nul characters are needed in a field they
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much be quoted. two mechanisms are available:
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1/ If a field begins '\x' then it must contain an even number of
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hex digits, and pairs of these digits provide the bytes in the
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field.
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2/ otherwise a \ in the field must be followed by 3 octal digits
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which give the code for a byte. Other characters are treated
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as them selves. At the very least, space, newline, nul, and
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'\' must be quoted in this way.
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