drm/msm/gpu: Remove hardcoded interrupt name

Every GPU core only has one interrupt so there isn't any
value in looking up the interrupt by name. Remove the name (which
is legacy anyway) and use platform_get_irq() instead.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Reviewed-by: Douglas Anderson <dianders@chromium.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Jordan Crouse 2018-12-18 11:32:36 -07:00 committed by Rob Clark
parent c878a628e0
commit 878411aef6
3 changed files with 1 additions and 3 deletions

@ -765,7 +765,6 @@ int adreno_gpu_init(struct drm_device *drm, struct platform_device *pdev,
adreno_gpu->rev = config->rev;
adreno_gpu_config.ioname = "kgsl_3d0_reg_memory";
adreno_gpu_config.irqname = "kgsl_3d0_irq";
adreno_gpu_config.va_start = SZ_16M;
adreno_gpu_config.va_end = 0xffffffff;

@ -897,7 +897,7 @@ int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
}
/* Get Interrupt: */
gpu->irq = platform_get_irq_byname(pdev, config->irqname);
gpu->irq = platform_get_irq(pdev, 0);
if (gpu->irq < 0) {
ret = gpu->irq;
DRM_DEV_ERROR(drm->dev, "failed to get irq: %d\n", ret);

@ -31,7 +31,6 @@ struct msm_gpu_state;
struct msm_gpu_config {
const char *ioname;
const char *irqname;
uint64_t va_start;
uint64_t va_end;
unsigned int nr_rings;