device property: Add SOFTWARE_NODE() macro for defining software nodes
Add SOFTWARE_NODE() macro in order to make defining software nodes look nicer. This is analogous to different PROPERTY_ENTRY_*() macros for defining properties. Signed-off-by: Sakari Ailus <sakari.ailus@linux.intel.com> Reviewed-by: Andy Shevchenko <andriy.shevchenko@linux.intel.com> Reviewed-by: Heikki Krogerus <heikki.krogerus@linux.intel.com> Tested-by: Sakari Ailus <sakari.ailus@linux.intel.com> Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
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Rafael J. Wysocki
parent
693c667b32
commit
48c9996f1d
@@ -489,6 +489,13 @@ struct software_node {
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const struct property_entry *properties;
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};
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#define SOFTWARE_NODE(_name_, _properties_, _parent_) \
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(struct software_node) { \
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.name = _name_, \
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.properties = _properties_, \
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.parent = _parent_, \
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}
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bool is_software_node(const struct fwnode_handle *fwnode);
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const struct software_node *
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to_software_node(const struct fwnode_handle *fwnode);
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