[PATCH] drivers/input/joystick: convert to dynamic input_dev allocation
Input: convert drivers/input/joystick to dynamic input_dev allocation This is required for input_dev sysfs integration Signed-off-by: Dmitry Torokhov <dtor@mail.ru> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
This commit is contained in:
committed by
Greg Kroah-Hartman
parent
0259567ad6
commit
17dd3f0f7a
+192
-132
@@ -63,37 +63,70 @@ MODULE_LICENSE("GPL");
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#define TMDC_ABS_HAT 4
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#define TMDC_BTN 16
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static unsigned char tmdc_byte_a[16] = { 0, 1, 3, 4, 6, 7 };
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static unsigned char tmdc_byte_d[16] = { 2, 5, 8, 9 };
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static const unsigned char tmdc_byte_a[16] = { 0, 1, 3, 4, 6, 7 };
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static const unsigned char tmdc_byte_d[16] = { 2, 5, 8, 9 };
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static signed char tmdc_abs[TMDC_ABS] =
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static const signed char tmdc_abs[TMDC_ABS] =
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{ ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE, ABS_RX, ABS_RY, ABS_RZ };
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static signed char tmdc_abs_hat[TMDC_ABS_HAT] =
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static const signed char tmdc_abs_hat[TMDC_ABS_HAT] =
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{ ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y };
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static signed char tmdc_abs_at[TMDC_ABS] =
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static const signed char tmdc_abs_at[TMDC_ABS] =
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{ ABS_X, ABS_Y, ABS_RUDDER, -1, ABS_THROTTLE };
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static signed char tmdc_abs_fm[TMDC_ABS] =
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static const signed char tmdc_abs_fm[TMDC_ABS] =
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{ ABS_RX, ABS_RY, ABS_X, ABS_Y };
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static short tmdc_btn_pad[TMDC_BTN] =
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static const short tmdc_btn_pad[TMDC_BTN] =
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{ BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_START, BTN_SELECT, BTN_TL, BTN_TR };
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static short tmdc_btn_joy[TMDC_BTN] =
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static const short tmdc_btn_joy[TMDC_BTN] =
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{ BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_THUMB2, BTN_PINKIE,
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BTN_BASE3, BTN_BASE4, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z };
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static short tmdc_btn_fm[TMDC_BTN] =
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static const short tmdc_btn_fm[TMDC_BTN] =
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{ BTN_TRIGGER, BTN_C, BTN_B, BTN_A, BTN_THUMB, BTN_X, BTN_Y, BTN_Z, BTN_TOP, BTN_TOP2 };
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static short tmdc_btn_at[TMDC_BTN] =
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static const short tmdc_btn_at[TMDC_BTN] =
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{ BTN_TRIGGER, BTN_THUMB2, BTN_PINKIE, BTN_THUMB, BTN_BASE6, BTN_BASE5, BTN_BASE4,
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BTN_BASE3, BTN_BASE2, BTN_BASE };
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static struct {
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static const struct {
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int x;
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int y;
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} tmdc_hat_to_axis[] = {{ 0, 0}, { 1, 0}, { 0,-1}, {-1, 0}, { 0, 1}};
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static const struct tmdc_model {
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unsigned char id;
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const char *name;
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char abs;
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char hats;
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char btnc[4];
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char btno[4];
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const signed char *axes;
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const short *buttons;
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} tmdc_models[] = {
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{ 1, "ThrustMaster Millenium 3D Inceptor", 6, 2, { 4, 2 }, { 4, 6 }, tmdc_abs, tmdc_btn_joy },
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{ 3, "ThrustMaster Rage 3D Gamepad", 2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad },
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{ 4, "ThrustMaster Attack Throttle", 5, 2, { 4, 6 }, { 4, 2 }, tmdc_abs_at, tmdc_btn_at },
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{ 8, "ThrustMaster FragMaster", 4, 0, { 8, 2 }, { 0, 0 }, tmdc_abs_fm, tmdc_btn_fm },
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{ 163, "Thrustmaster Fusion GamePad", 2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad },
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{ 0, "Unknown %d-axis, %d-button TM device %d", 0, 0, { 0, 0 }, { 0, 0 }, tmdc_abs, tmdc_btn_joy }
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};
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struct tmdc_port {
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struct input_dev *dev;
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char name[64];
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char phys[32];
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int mode;
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const signed char *abs;
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const short *btn;
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unsigned char absc;
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unsigned char btnc[4];
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unsigned char btno[4];
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};
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struct tmdc {
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struct gameport *gameport;
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struct input_dev dev[2];
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struct tmdc_port *port[2];
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#if 0
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struct input_dev *dev[2];
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char name[2][64];
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char phys[2][32];
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int mode[2];
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@@ -102,6 +135,7 @@ struct tmdc {
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unsigned char absc[2];
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unsigned char btnc[2][4];
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unsigned char btno[2][4];
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#endif
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int reads;
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int bads;
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unsigned char exists;
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@@ -156,6 +190,50 @@ static int tmdc_read_packet(struct gameport *gameport, unsigned char data[2][TMD
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return (i[0] == TMDC_MAX_LENGTH) | ((i[1] == TMDC_MAX_LENGTH) << 1);
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}
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static int tmdc_parse_packet(struct tmdc_port *port, unsigned char *data)
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{
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int i, k, l;
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if (data[TMDC_BYTE_ID] != port->mode)
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return -1;
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for (i = 0; i < port->absc; i++) {
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if (port->abs[i] < 0)
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return 0;
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input_report_abs(port->dev, port->abs[i], data[tmdc_byte_a[i]]);
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}
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switch (port->mode) {
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case TMDC_MODE_M3DI:
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i = tmdc_byte_d[0];
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input_report_abs(port->dev, ABS_HAT0X, ((data[i] >> 3) & 1) - ((data[i] >> 1) & 1));
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input_report_abs(port->dev, ABS_HAT0Y, ((data[i] >> 2) & 1) - ( data[i] & 1));
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break;
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case TMDC_MODE_AT:
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i = tmdc_byte_a[3];
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input_report_abs(port->dev, ABS_HAT0X, tmdc_hat_to_axis[(data[i] - 141) / 25].x);
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input_report_abs(port->dev, ABS_HAT0Y, tmdc_hat_to_axis[(data[i] - 141) / 25].y);
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break;
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}
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for (k = l = 0; k < 4; k++) {
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for (i = 0; i < port->btnc[k]; i++)
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input_report_key(port->dev, port->btn[i + l],
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((data[tmdc_byte_d[k]] >> (i + port->btno[k])) & 1));
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l += port->btnc[k];
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}
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input_sync(port->dev);
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return 0;
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}
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/*
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* tmdc_poll() reads and analyzes ThrustMaster joystick data.
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*/
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@@ -164,57 +242,21 @@ static void tmdc_poll(struct gameport *gameport)
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{
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unsigned char data[2][TMDC_MAX_LENGTH];
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struct tmdc *tmdc = gameport_get_drvdata(gameport);
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struct input_dev *dev;
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unsigned char r, bad = 0;
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int i, j, k, l;
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int i;
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tmdc->reads++;
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if ((r = tmdc_read_packet(tmdc->gameport, data)) != tmdc->exists)
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bad = 1;
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else
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else {
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for (i = 0; i < 2; i++) {
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if (r & (1 << i) & tmdc->exists) {
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for (j = 0; j < 2; j++)
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if (r & (1 << j) & tmdc->exists) {
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if (data[j][TMDC_BYTE_ID] != tmdc->mode[j]) {
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bad = 1;
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continue;
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if (tmdc_parse_packet(tmdc->port[i], data[i]))
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bad = 1;
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}
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dev = tmdc->dev + j;
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for (i = 0; i < tmdc->absc[j]; i++) {
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if (tmdc->abs[j][i] < 0) continue;
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input_report_abs(dev, tmdc->abs[j][i], data[j][tmdc_byte_a[i]]);
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}
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switch (tmdc->mode[j]) {
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case TMDC_MODE_M3DI:
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i = tmdc_byte_d[0];
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input_report_abs(dev, ABS_HAT0X, ((data[j][i] >> 3) & 1) - ((data[j][i] >> 1) & 1));
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input_report_abs(dev, ABS_HAT0Y, ((data[j][i] >> 2) & 1) - ( data[j][i] & 1));
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break;
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case TMDC_MODE_AT:
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i = tmdc_byte_a[3];
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input_report_abs(dev, ABS_HAT0X, tmdc_hat_to_axis[(data[j][i] - 141) / 25].x);
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input_report_abs(dev, ABS_HAT0Y, tmdc_hat_to_axis[(data[j][i] - 141) / 25].y);
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break;
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}
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for (k = l = 0; k < 4; k++) {
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for (i = 0; i < tmdc->btnc[j][k]; i++)
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input_report_key(dev, tmdc->btn[j][i + l],
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((data[j][tmdc_byte_d[k]] >> (i + tmdc->btno[j][k])) & 1));
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l += tmdc->btnc[j][k];
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}
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input_sync(dev);
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}
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}
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tmdc->bads += bad;
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@@ -235,31 +277,89 @@ static void tmdc_close(struct input_dev *dev)
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gameport_stop_polling(tmdc->gameport);
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}
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static int tmdc_setup_port(struct tmdc *tmdc, int idx, unsigned char *data)
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{
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const struct tmdc_model *model;
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struct tmdc_port *port;
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struct input_dev *input_dev;
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int i, j, b = 0;
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tmdc->port[idx] = port = kzalloc(sizeof (struct tmdc_port), GFP_KERNEL);
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input_dev = input_allocate_device();
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if (!port || !input_dev) {
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kfree(port);
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input_free_device(input_dev);
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return -ENOMEM;
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}
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port->mode = data[TMDC_BYTE_ID];
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for (model = tmdc_models; model->id && model->id != port->mode; model++)
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/* empty */;
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port->abs = model->axes;
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port->btn = model->buttons;
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if (!model->id) {
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port->absc = data[TMDC_BYTE_DEF] >> 4;
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for (i = 0; i < 4; i++)
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port->btnc[i] = i < (data[TMDC_BYTE_DEF] & 0xf) ? 8 : 0;
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} else {
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port->absc = model->abs;
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for (i = 0; i < 4; i++)
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port->btnc[i] = model->btnc[i];
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}
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for (i = 0; i < 4; i++)
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port->btno[i] = model->btno[i];
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snprintf(port->name, sizeof(port->name), model->name,
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port->absc, (data[TMDC_BYTE_DEF] & 0xf) << 3, port->mode);
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snprintf(port->phys, sizeof(port->phys), "%s/input%d", tmdc->gameport->phys, i);
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port->dev = input_dev;
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input_dev->name = port->name;
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input_dev->phys = port->phys;
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input_dev->id.bustype = BUS_GAMEPORT;
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input_dev->id.vendor = GAMEPORT_ID_VENDOR_THRUSTMASTER;
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input_dev->id.product = model->id;
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input_dev->id.version = 0x0100;
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input_dev->cdev.dev = &tmdc->gameport->dev;
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input_dev->private = tmdc;
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input_dev->open = tmdc_open;
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input_dev->close = tmdc_close;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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for (i = 0; i < port->absc && i < TMDC_ABS; i++)
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if (port->abs[i] >= 0)
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input_set_abs_params(input_dev, port->abs[i], 8, 248, 2, 4);
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for (i = 0; i < model->hats && i < TMDC_ABS_HAT; i++)
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input_set_abs_params(input_dev, tmdc_abs_hat[i], -1, 1, 0, 0);
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for (i = 0; i < 4; i++) {
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for (j = 0; j < port->btnc[i] && j < TMDC_BTN; j++)
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set_bit(port->btn[j + b], input_dev->keybit);
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b += port->btnc[i];
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}
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input_register_device(port->dev);
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return 0;
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}
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/*
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* tmdc_probe() probes for ThrustMaster type joysticks.
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*/
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static int tmdc_connect(struct gameport *gameport, struct gameport_driver *drv)
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{
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static struct models {
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unsigned char id;
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char *name;
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char abs;
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char hats;
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char btnc[4];
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char btno[4];
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signed char *axes;
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short *buttons;
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} models[] = { { 1, "ThrustMaster Millenium 3D Inceptor", 6, 2, { 4, 2 }, { 4, 6 }, tmdc_abs, tmdc_btn_joy },
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{ 3, "ThrustMaster Rage 3D Gamepad", 2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad },
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{ 4, "ThrustMaster Attack Throttle", 5, 2, { 4, 6 }, { 4, 2 }, tmdc_abs_at, tmdc_btn_at },
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{ 8, "ThrustMaster FragMaster", 4, 0, { 8, 2 }, { 0, 0 }, tmdc_abs_fm, tmdc_btn_fm },
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{ 163, "Thrustmaster Fusion GamePad", 2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad },
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{ 0, "Unknown %d-axis, %d-button TM device %d", 0, 0, { 0, 0 }, { 0, 0 }, tmdc_abs, tmdc_btn_joy }};
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unsigned char data[2][TMDC_MAX_LENGTH];
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struct tmdc *tmdc;
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int i, j, k, l, m;
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int i;
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int err;
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if (!(tmdc = kzalloc(sizeof(struct tmdc), GFP_KERNEL)))
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@@ -281,68 +381,25 @@ static int tmdc_connect(struct gameport *gameport, struct gameport_driver *drv)
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gameport_set_poll_handler(gameport, tmdc_poll);
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gameport_set_poll_interval(gameport, 20);
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for (j = 0; j < 2; j++)
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if (tmdc->exists & (1 << j)) {
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for (i = 0; i < 2; i++) {
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if (tmdc->exists & (1 << i)) {
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tmdc->mode[j] = data[j][TMDC_BYTE_ID];
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for (m = 0; models[m].id && models[m].id != tmdc->mode[j]; m++);
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tmdc->abs[j] = models[m].axes;
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tmdc->btn[j] = models[m].buttons;
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if (!models[m].id) {
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models[m].abs = data[j][TMDC_BYTE_DEF] >> 4;
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for (k = 0; k < 4; k++)
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models[m].btnc[k] = k < (data[j][TMDC_BYTE_DEF] & 0xf) ? 8 : 0;
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}
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tmdc->absc[j] = models[m].abs;
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for (k = 0; k < 4; k++) {
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tmdc->btnc[j][k] = models[m].btnc[k];
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tmdc->btno[j][k] = models[m].btno[k];
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}
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sprintf(tmdc->name[j], models[m].name, models[m].abs,
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(data[j][TMDC_BYTE_DEF] & 0xf) << 3, tmdc->mode[j]);
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sprintf(tmdc->phys[j], "%s/input%d", gameport->phys, j);
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tmdc->dev[j].private = tmdc;
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tmdc->dev[j].open = tmdc_open;
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tmdc->dev[j].close = tmdc_close;
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tmdc->dev[j].name = tmdc->name[j];
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tmdc->dev[j].phys = tmdc->phys[j];
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tmdc->dev[j].id.bustype = BUS_GAMEPORT;
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tmdc->dev[j].id.vendor = GAMEPORT_ID_VENDOR_THRUSTMASTER;
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tmdc->dev[j].id.product = models[m].id;
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tmdc->dev[j].id.version = 0x0100;
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tmdc->dev[j].evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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for (i = 0; i < models[m].abs && i < TMDC_ABS; i++)
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if (tmdc->abs[j][i] >= 0)
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input_set_abs_params(&tmdc->dev[j], tmdc->abs[j][i], 8, 248, 2, 4);
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for (i = 0; i < models[m].hats && i < TMDC_ABS_HAT; i++)
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input_set_abs_params(&tmdc->dev[j], tmdc_abs_hat[i], -1, 1, 0, 0);
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for (k = l = 0; k < 4; k++) {
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for (i = 0; i < models[m].btnc[k] && i < TMDC_BTN; i++)
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set_bit(tmdc->btn[j][i + l], tmdc->dev[j].keybit);
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l += models[m].btnc[k];
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}
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input_register_device(tmdc->dev + j);
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printk(KERN_INFO "input: %s on %s\n", tmdc->name[j], gameport->phys);
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err = tmdc_setup_port(tmdc, i, data[i]);
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if (err)
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goto fail3;
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}
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}
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return 0;
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fail2: gameport_close(gameport);
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fail1: gameport_set_drvdata(gameport, NULL);
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fail3: while (--i >= 0) {
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if (tmdc->port[i]) {
|
||||
input_unregister_device(tmdc->port[i]->dev);
|
||||
kfree(tmdc->port[i]);
|
||||
}
|
||||
}
|
||||
fail2: gameport_close(gameport);
|
||||
fail1: gameport_set_drvdata(gameport, NULL);
|
||||
kfree(tmdc);
|
||||
return err;
|
||||
}
|
||||
@@ -352,9 +409,12 @@ static void tmdc_disconnect(struct gameport *gameport)
|
||||
struct tmdc *tmdc = gameport_get_drvdata(gameport);
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
if (tmdc->exists & (1 << i))
|
||||
input_unregister_device(tmdc->dev + i);
|
||||
for (i = 0; i < 2; i++) {
|
||||
if (tmdc->port[i]) {
|
||||
input_unregister_device(tmdc->port[i]->dev);
|
||||
kfree(tmdc->port[i]);
|
||||
}
|
||||
}
|
||||
gameport_close(gameport);
|
||||
gameport_set_drvdata(gameport, NULL);
|
||||
kfree(tmdc);
|
||||
|
||||
Reference in New Issue
Block a user